The NVIDIA Quadro FX 3000-based graphics card that came with your computer is preconfigured for optimal use and
should not require further adjustments. However, if you need to change your settings,
follow the instruction in these sections.
Most applications require a color setting greater than 256 Colors to be set through the
Windows Display Properties Settings tab. If you need to modify color
settings, follow the instructions
in Modifying Color and Screen Settings
below.
To display at a specific screen resolution with a desired
refresh rate, both
the graphics card and your display device must support the resolution and
refresh rate.
From the Windows taskbar, click Start > Settings > Control Panel.
Double-click the Display icon to open the Display
Properties window.
Click the Settings tab to open the Settings panel.
Set the desired color depth and screen resolution in the Color and Screen
resolution list boxes.
Click Apply and then click OK
to exit the Display Properties window.
If you are prompted to restart your computer, follow the prompts in order
for the changes to take effect.
Modifying Refresh Rate
From the Windows taskbar, click Start > Settings > Control Panel.
Double-click the Display icon to open the Display
Properties window.
Click the Settings tab to open the Settings panel.
Click the Advanced option.
Click the Monitor tab.
Select the desired refresh rate from the Refresh Rate (Frequency)
list box. (You must select a refresh rate value supported by your display
device. Refer to the Supported
Display Modes for supported refresh frequencies.)
Click Apply.
Click OK and then click OK again to exit
the Display Properties window.
If you are prompted to restart your computer, follow the prompts in order
for the changes to take effect.
Configuring the Graphics Card
The NVIDIA properties panels described in this document can be accessed from the
Advanced option from your Windows Display Properties Settings
panel. The sections that follow explain how to access and use the (optional) settings
on these panels to configure your NVIDIA Quadro FX 3000-based graphics card.
1. Quadro FX 3000 (Tab)
To access the Quadro FX 3000 tab, follow these steps from your active Windows XP desktop:
Right-click anywhere on your Windows desktop and click Properties to open the Display Properties window.
Click the Settings tab and then click Advanced to display the
Quadro FX 3000 tab shown below.
This window provides access to the Quadro FX 3000 tab. Click this tab to open the
Quadro FX 3000 panel.
2. Quadro FX 3000 (Panel and Menu)
To access the Quadro FX 3000 panel, click the Quadro FX 3000
tab.
The Quadro FX 3000 panel contains the following information:
Adapter Information details the hardware aspects of the NVIDIA Quadro
FX 3000-based graphics card.
System Information details selected aspects of your system that could affect
overall graphics performance.
Driver Version Information lists the files, including their descriptions and
versions, that comprise the NVIDIA Display Driver software installed on your
system.
continued below. . . . .
The menu on the left of the Quadro FX 3000 panel displays the
following options that you can click to access the corresponding properties
panels:
Note:If you do not see the nView Display Mode option on your menu, this means you
have nView Dualview (Extended desktop) mode enabled. To disable Dualview (Extended desktop)
mode, follow these steps:
Click OK on your Quadro FX 3000 panel. The Display
Properties Settings panel appears.
Click display icon 2 and uncheck the option Extend my
Windows desktop . . ..
Click Apply and OK to exit to your desktop.
Then right-click on your desktop and choose Properties from the
pop-up menu.
Click the Settings tab and then the Advanced option.
Click the Quadro FX 3000 tab. The menu that appears will
now contain the nView Display Mode option as shown above.
Using
the NVIDIA Menu
The
displayed NVIDIA menu was shown previously in Quadro FX 3000 and is shown as part of all of the NVIDIA panels through this section.
To view menu
names that don't fully appear, use the scroll bar on the bottom of
the menu panel (as shown in the Quadro FX 3000
screen) to scroll right to see the remaining text.
From
any NVIDIA panel, you can toggle between hiding and displaying the NVIDIA
menu.
To hide
(collapse) the menu, click the green button with
the white arrow that appears on the left of the opened menu, as shown
in the Quadro FX 3000 screen. The
screen on the left shows the Quadro FX 3000 panel with a collapsed menu.
To
display the menu, click the green button with the white arrow on the
left of the panel, as shown in the left screen image.
To access the nView Display Mode panel, from the Quadro FX 3000
panel, click the nView Display Mode option.
This panel presents a graphical representation of your nView display configuration.
When you click one of the monitor images, you are selecting your display device
that is associated with that image as the current display.
When you right-click on an image, a pop-up menu of choices allows you to make adjustments
for the associated display device.
continued below. . .
Note:
You
can make the same adjustments using the Device Settings >> option on this this
panel. This is the method that is described in this guide.
Note for Windows 2000 Users:
If you are running under Windows 2000 and you cannot access nView Clone mode
(options are grayed), see the instructions in Windows
2000.
nView Modes
Standard (Dualview). Use this mode if you have only one display device attached to your
computer.
In this mode, you cannot run multiple displays or Clone mode.
Clone. This mode displays an exact copy of the primary display on your secondary
display.
Display. Displays the currently selected display (monitor image 1 or
2). In the example image above, the Display box shows nView
Display
1: Digital Display because the corresponding monitor image 1 is
selected on the panel.
You can select your display in one of two ways
Click the down arrow in the Display list box and select the display that you want as the current display.
Click directly on the monitor image (1 or 2) to select it as the current
display.
Make this the primary display. Use this option to specify that
the display corresponding to the display image you selected is the primary
display. When you start your computer, the logon dialog box appears on the
primary display. Most application windows, by default, appear on the primary
display when you initially open them.
Note:You can
also enable this feature from the Device Settings >> Primary option.
Disable auto-panning on secondary device (viewport lock). Enabling this
option locks the current pan position on the secondary Cloned display.
This lets you effectively freeze the virtual desktop at a certain position, which is useful for presentations of fine-detail work in applications.
Note:When your secondary
display is selected, you can also enable this feature from the Device
Settings >> Lock Pan Position option. For details on how to use the Virtual Desktop feature, see nView
Clone Mode: Virtual Desktop.
Detect Displays. Click to detect all displays connected to your
graphics card.
Use this feature if you plugged in any displays after opening the NVIDIA
panels through the Windows Display Properties.
Device Settings >> Click this option to access panels where
you can change settings for your display device.
Virtual Desktop is a useful feature for
flat panels and monitors with limited resolution. Using this feature you
pan-and-scan the entire desktop area
on your secondary display when its resolution is set to less than the
value set on your primary display.
You can use the Change Resolution option (see steps below for accessing
this option) to modify Screen
Resolution and Refresh Rate for your secondary display, which allows you to enable Virtual Desktop,
Note:If
the maximum resolution of your secondary display is less than the current
resolution of your primary display, once you enable Clone mode from
the nView Display Mode panel, Virtual Desktop will already be enabled!! However, you still may want to adjust the
screen resolution of
the secondary display by using the Device Configuration
dialog box shown below or the screen resolution of
the primary display from the Windows Display Properties Settings tab.
Follow these steps to enable Virtual Desktop:
From the nView Display Mode
panel, click the Clone mode option and click Apply.
Two monitor images appear on the panel.
Right-click the secondary display (monitor image 2) to
display the pop-up menu. Notice that Change Resolution is one
of the menu options. (You can also select the secondary display and
click Device Settings >> to access the Change
Resolution option.)
Note:If you
do not see the Change Resolution option, adjust (increase) the
resolution on your primary display (go to the Windows Display Properties
Settings panel,
click monitor image 1, and adjust the Screen Resolution) until the
Change Resolution option appears on the pop-up menu for the secondary
display on your nView Display Mode panel.
Click the Change Resolution option to display the Device
Configuration dialog box shown on the left.
Use the slider to
set the Screen Resolution to a value that is not equal to the
Screen Resolution on the Windows Display Properties Settings panel of
your primary display.
Note:If
you set the same Screen Resolution value for both primary and secondary
displays, you cannot pan/scan the desktop area on the secondary display;
both displays will remain static.
Optional: If you want, you can change the
Refresh Rate value from
the list box. Refer to the supported Display Modes
to select a supported rate.
Click Apply and OK. Notice that the resolution of your secondary
display changes and you can use your mouse (move it up/down and left/right)
to pan and scan the desktop on this secondary display.
You may want to lock the current pan position on the secondary Clone
display, letting you effectively freeze the virtual desktop at a certain
position, which is useful for presentations or fine-detail work in
applications. You can use one of these steps to do so, being sure to click Apply when
done.
Right-click the secondary display (monitor image 2) to
display the pop-up menu and click Lock Pan Positionor
Click the Disable auto-panning on the secondary device (viewport
lock) check box to enable the option.
5. Select Output Device
To access the Device Selection panel, from the nView Display Mode panel, click the Device Settings
>> option and choose Select Output Device.
The Device Selection panel shows the display device that you selected on the
nView Display Mode panel.
The example on the left shows that a digital display is attached.
This panel contains a graphical representation of the color curve,
which changes in real time as you adjust the Brightness, Contrast, and Gamma
values using the sliders.
Digital VibranceControl gives you more control over color separation and intensity, resulting in
brighter and clearer images in all of your applications. Use the slider to set
different levels of Digital Vibrance.
Brightness, Contrast, and Gamma sliders allow you to adjust the brightness, contrast, and gamma values for the selected color channel.
These color correction controls compensate for variations in luminance between a source image and its output on a display device.
This is useful when working with image processing applications to help provide more accurate color reproduction of images (such as photographs) when they
appear on your display.
Also, many 3D-accelerated games may appear too dark to play. Increasing the brightness and/or gamma value equally across all channels makes these games appear brighter and more playable.
Image Sharpening lets you control the sharpness of the image
quality by amplifying high frequency content.
Active color channel allows you to select the color channel controlled by the Brightness, Contrast, and Gamma sliders.
You can individually adjust the red, green, and blue channels or select All
Channels to adjust all the color channels at once.
Automatically apply these settings at startup.
Enable this option to automatically apply the color adjustments you have made
on this panel after you restart Windows.
Note: If your computer is running on a network, the color is adjusted after you have logged on to
Windows.
Custom Color Settings shows a list of the custom color settings, if you have
saved any. Selecting a setting from the list activates that setting.
Save As lets you save the current color settings as a custom color setting.
Delete lets you delete the custom color setting currently selected in the list.
Restore Hardware Defaults restores all color settings to the hardware
factory values.
Click the Performance and Quality Settings menu option.
continued below. . .
Antialiasing is a
technique used to minimize the "stairstep" effect sometimes seen
along the edges of 3D objects. Your selection can range from turning
antialiasing completely off to selecting the maximum amount possible for a
particular application. Use this slider to set the degree of
antialiasing to be used in Direct3D and OpenGL applications.
Application setting allows the application
to determine the antialiasing level.
Off disables antialiasing in 3D applications. Select this option
if you require maximum performance in your applications.
2x enables antialiasing using the 2x mode. This mode offers
improved image quality and high performance in 3D applications.
4x enables antialiasing using the 4x mode. This mode offers better image quality at the expense of some performance in 3D applications.
4xS affects only Direct3D applications and enables antialiasing using the 4xS mode. This mode offers
better image quality than the 4x mode but at slightly lower performance in 3D
applications.
6xS affects only Direct3D applications and enables antialiasing using the 6xS mode. This mode offers
better image quality than the 4xS mode.
8x enables antialiasing using the 8x mode. This mode offers better image quality than
the 6xS mode for Direct3D applications and better image quality that the 4x mode for OpenGL
applications.
16x enables antialiasing using the 16x mode. This mode offers better
image quality than the 8x mode.
Tips on Settings Antialiasing
Modes. Some antialiasing settings
require a large amount of video memory. If the mode you requested requires more
video memory than available and you see unexpected results, try selecting the
next lower mode, and so on, until you achieve the desired result. You may also
want to experiment with different screen resolutions, refresh rates, and/or color
settings until you arrive at a setting or combination of settings for
antialiasing to work.
Anisotropic Filtering. Use this slider to set the
degree of Anisotropic filtering for improved image quality. Note that image quality
is improved but at the expense of some performance.
Off disables Anisotropic filtering.
2x results in improved image quality but at the expense
of some performance.
4x results in better image quality than 2x but at the
expense of some performance.
8x results in the best image quality.
Texture Sharpening. Enabling this option sharpens textures when
running 3D applications with antialiasing enabled. This can help improve image
quality.
Disable support for enhanced CPU instruction sets.
Enable this option to disable driver support for enhanced instructions
used by certain CPUs. Some CPUs support additional 3D instructions
that complement your NVIDIA GPU and improve performance
in 3D games or applications. This option allows you to disable support
for these additional 3D instructions in the drivers, which can be
useful for performance comparisons or for troubleshooting.
Use
unified back/depth buffer. Enabling this option allows the OpenGL driver to allocate one back
buffer and one depth buffer at the same resolution of the display. As
a result, OpenGL
applications that create multiple windows use video memory more
efficiently and show improved performance. Disabling
this option causes the
OpenGL driver to allocate a back buffer and depth buffer for every
window created by an OpenGL application.
Enable quadbuffered stereo API (Not
supported by Dell) Enabling this
option allows the driver to export stereo pixel formats so that OpenGL
applications can use stereo and enable the stereo shutter glasses. Once
you enable this option, you can access the Additional OpenGL
Properties option on this panel.
Enable
overlays. Enabling this option allows the
driver to export overlay pixel formats so that OpenGL applications can
use overlays. Once you enable this option, you can access the Additional OpenGL
Properties option on this panel.
Maximize
texture memory. Enabling this option sets aside as much
memory as possible for use by texture maps. This can increase
performance for highly texture-intensive applications but at the
expense of a minor amount of performance for non-textured
applications.
Enable conformant OpenGL texture clamp behavior.Enabling this option activates conformant OpenGL texture
clamping. "Texture clamping" refers to how texture
coordinates are handled when they fall outside the body of the
texture. Texture coordinates can be clamped to the edge or within the
image.
Enable gamma correction for antialiased lines.
Enabling this option improves the display quality of
OpenGL smooth lines on non-gamma corrected monitors.
Multi-Display Hardware Acceleration. The options in
this list box determine the advanced rendering options when using multiple
displays and/or different classes of NVIDIA GPUs.
Single-Display Mode. If you have only one active
display, this is the default setting. You can also specify this
setting if you have problems with the "Multi-Display" modes
explained below.
nView Clone/Span Mode is the default setting
when your nView display configuration is set to nView Clone mode or
nView Span mode. If multiple NVIDIA GPU-based graphics cards in your
system are in use with active displays, this setting is replaced by
one of the "Multi-Display" modes described below.
Multi-Device Compatibility Mode is
available if you have two or more active display devices when running
in nView Dualview mode or if you are using different classes of NVIDIA
GPUs.
Note:When this mode is in effect, OpenGL renders in
"compatibility" mode for all displays. In this mode, when
different classes of GPUs are in use, the lowest common feature set of
all active GPUs is exposed to OpenGL applications. The OpenGL rendering
performance is slightly slower than in Single-Display mode.
Multi-Device Performance Mode is
available if you have two or more active display devices when running
in nView Dualview mode or if you are using different classes of NVIDIA
GPU-based cards.
Note:When this mode is in effect, OpenGL renders in
"performance" mode for all displays. As in
"Compatibility Mode", when different classes of GPUs are in
use, the lowest common feature set of all active GPUs is exposed to
OpenGL applications. However, the rendering performance is
"faster" than in Compatibility Mode, although switching or
spanning display devices may result in minor transient rendering
artifacts.
Default Color Depth (for textures) determines whether textures of a specific color setting should be used by
default in OpenGL applications. Use desktop color depth
always uses textures of the color setting at which your Windows desktop is
running. The Always use 16 bpp and Always use 32
bpp options force the use of textures of the specified color
setting, regardless of your desktop settings.
Buffer-Flipping Mode determines the
buffer-flipping mode for full-screen OpenGL applications. You can choose Use
block transfer or Auto-select. Auto-select
allows the driver to determine the best method based on your hardware
configuration.
Vertical Sync lets you specify how
vertical sync is handled in OpenGL. Always off always
disables vertical sync in OpenGL applications. Off by default
keeps vertical sync disabled, unless an application specifically requests
that it be enabled. On by default keeps vertical sync
enabled, unless an application specifically requests that it be disabled.
Use up to ___ MB of system memory for textures in PCI mode allows the NVIDIA GPU to utilize up to the
specified amount of system memory for texture storage (in addition to the
memory installed on the graphics card itself).
Note:The maximum amount of system memory that can be reserved for
texture storage is calculated based on the amount of physical RAM
installed in your computer. The more physical RAM available, the better the value you can set. This setting applies only to PCI graphics cards
(or AGP graphics cards running in PCI-compatibility mode).
Custom OpenGL Applications Setting. Click the down
arrow on the list box to display a list of preconfigured settings that
correspond to OpenGL workstation applications. Settings include AutoCAD,
CATIA, 3D Paint, 3D Studio Max. Pro/ENGINEER, Lightwave, CDRS, Solidworks,
Unigraphics, and others.
Additional
OpenGL Properties. Click this option to open a dialog box where
you can customize additional OpenGL stereo (Not
supported by Dell) and overlay settings.
Note:To
access this option, you need to enable
either the Enable quadbuffered stereo API or Enable
Overlays option described
earlier.
Restore Defaults. Restores all settings to their
default values.
Click the OpenGL Settings option to open the OpenGL
Settings panel.
Enable
either the Enable
quadbuffered stereo API(Not
supported by Dell) or Enable Overlays option described in the previous OpenGL
Settingssection.
Click the Additional OpenGL Properties
option to open the panel shown on the left.
continued below. . .
Enable Overlay in OpenGL. Enabling this option
allows the driver to export overlay pixel formats. Some applications
require overlay planes, which are used as a paletted surface in
addition to the normal color (RGB) buffer. Overlays are supported in
16-bit and 32-bit color settings and need additional onboard graphics
memory, so they may not be available under all resolutions.
Color indexed overlays (8 bpp) allow the application to use
8-bit paletted overlays.
RGB overlays (RGB555 format) allows the application to use
16-bit (RGB555) overlays.
Color indexed (8 bpp) and RGB555 format allows the application
to use either 8-bit paletted or 16-bit (RGB555) overlays.
Note:Overlays need additional onboard graphics memory and may not be
available under all resolutions. You may want to reduce the resolution
or color depth if you have problems accessing overlay functionality.
Enable Stereo in OpenGL (Not
supported by Dell) Enable this option to run
stereo applications with shutter glasses or other hardware. This
allows stereoscopic and monoscopic applications to be used
simultaneously. Stereo viewing requires additional onboard graphics
memory and may not be available under all resolutions. Enable this option only if it is necessary because some
applications may not properly handle the stereo pixel format.
Use Vertical Interlace monitor (Not
supported by Dell) Select this option if you
have connected an auto-stereo flat panel to your graphics card. Non-stereo flat panels are not recommended for stereo viewing.
Use Onboard DIN connector (Not
supported by Dell) If your graphics card has a
built-in 3-pin DIN connector, select this option to enable the
feature. In this case, you do not need extra adapters such as those
shipped with the ELSA 3D Revelator or StereoGraphics glasses. You
can connect any stereo hardware using the 3-pin-DIN connector
directly to the graphics card.
Use Blue-Line-Code for StereoGraphics® products (Not
supported by Dell) Select this
option if you use an adapter shipped. with StereoGraphics StereoEyes
or compatible products. These adapters translate the monitor signal
to the standardized 3-pin DIN connector used by most of available
stereo hardware. You don't need to use the adapter if your graphics
card has a built-in 3-pin DIN connector.
Swap eyes (L becomes R, R becomes L) (Not
supported by Dell)Enable this
option to exchange the left and right images if there is no stereo effect.
Restore Defaults. Restores the default OpenGL stereo
(Not
supported by Dell) and overlay settings.
Enable fog table emulation. Enable this option if
you want to turn fog table emulation on or off. Direct3D specifies that a graphics
card capable of Direct3D hardware acceleration should be able to
implement either vertex fog or table fog. Some games do not correctly
query the Direct3D hardware capabilities and expect table fog support.
Choosing this option ensures that such games run properly with your
NVIDIA GPU.
Display logo when running Direct3D applications.
Enable this option displays
the NVIDIA logo in the lower corner of your Windows desktop while Direct3D
applications are running.
Mipmap Detail Level allows you to adjust the LOD
(Level of Detail) bias for mipmaps. A lower bias provides better image
quality, while a higher bias increases application performance. You
can choose from five preset bias values, varying from Best
image quality to Best performance.
Use up to ___ MB of system memory for textures in PCI mode allows the NVIDIA GPU to utilize up to the specified
amount of system memory for texture storage, in addition to the memory
installed on the graphics card itself.
Note:The maximum amount of system memory that can be reserved for
texture storage is calculated based on the amount of physical RAM
installed in your computer. The more physical RAM that is available,
the higher the value you can set. This setting applies only to PCI
graphics cards (or AGP graphics cards running in PCI-compatibility
mode).
Custom
Direct3D Settings. Click the arrow button to display a list of the custom settings (or
"tweaks") you have saved. Selecting an item from the list
activates the setting. To apply the setting, click Apply.
Save As lets you save the current settings as a
custom tweak. Saved settings are then added to the adjacent list. Once
you have found the optimal settings for a particular Direct3D game,
saving the settings as a custom tweak allows you to quickly configure
Direct3D before starting the game and eliminates the need to
individually set each
of the options.
Delete. Lets you delete the custom setting selected
in the Custom Direct3D Settings list box.
Restore Defaults. Restores all settings to their
default values.
Applications control refresh rates. When enabled, this option allows
the Direct3D application to select its own refresh rate. "Default" value in the Refresh Rate column means that the
application's refresh rate is used. Any other value means to set the refresh
rate to the value for full-screen Direct3D applications. If you want to select
refresh rate overrides to be used in Direct3D applications, click Override
refresh rates.
Override refresh rates. When enabled, the list box of
values is enabled so you can select individual refresh rates for each
resolution and combination of bit depths. To override a refresh rate, follow
these steps:
From the Refresh Rate column, click the word Default on the line
that contains the Resolution for which you want to change the refresh rate.
A list box of values appears.[
From the list, select the refresh rate you want for the associated value
in the Resolution column.
If you want to eliminate any of the three bit depths in the row, simply
click to disable (check mark is removed) that bit depth.
Brightness, Contrast, Hue, and Saturation. You can independently
control the brightness, contrast, hue, and saturation to achieve optimal image
quality when playing back videos or DVD movies on your computer. Use these
controls to adjust the quality of the video or DVD playback on your display. You can
independently control the brightness, contrast, hue and saturation to achieve
optimal image quality when playing back videos or DVD movies on your
computer.
Zoom control - Video Overlay lets you zoom into the rendered
video that is running on your display and sets the zoom selection to the primary display on
which the overlay video is rendered.
Select screen region to zoom. Select the area of the video screen
you would like to zoom by clicking on the arrow icon that corresponds to the area.
Out/In. Use the slider to zoom in on or out of the selected portion of
the video playback screen.
Restore Defaults. Click to restore all color values to the hardware
factory settings.