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Operating Systems
Microsoft® Windows® XP
Microsoft® Windows® 2000
Linux® Full OpenGL implementation with NVIDIA and ARB extensions (complete XFree86
drivers)
Graphics Processing Unit (GPU) Architecture
Full 128-bit floating-point
precision pipeline
12-bit subpixel precision
8 pixels per clock rendering
engine
Hardware accelerated antialiased
points & lines
Hardware OpenGL® overlay planes
Hardware accelerated two-sided
lighting
Hardware accelerated clipping
planes
3rd-generation occlusion culling
16 textures per pixel
OpenGL quad-buffered stereo
(3-pin sync connector)
(Not supported by Dell)
AGP8X with Fast Writes and
sideband addressing
CineFX Shading Architecture
Fully programmable GPU (OpenGL GLSLang/DirectX
9.0 class)
Long fragment programs (up to
2048 instructions)
Long vertex programs (up to
65,536 instructions)
Looping and subroutines (up to
256 loops per vertex program)
Dynamic flow control
Conditional execution
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Memory
High-speed 256 MB DDR2 memory
Advanced lossless compression
algorithms (color and Z data)
High Level Shader Languages
Optimized compiler for Cg and
Microsoft High Level Shader Language (HLSL)
OpenGL GLSLang
and DirectX 9.0
support
Open source compiler
High-Resolution Antialiasing
16x Full-Scene Antialiasing (FSAA)
up to 1920x1200 per display or 3840x2400
for a single digital display
12-bit subpixel sampling
precision enhances antialiasing quality
Application Compatibility
Optimized and certified for
leading workstation applications
Fully compliant with OpenGL GLSLang
and DirectX 9.0
nView Architecture
Advanced multi-display desktop
& application management seamlessly integrated into Microsoft Windows.
Dual DVI outputdrives two
independent digital displays at 1600x1200,
or one at 3840x2400.
Dual-link TMDSdrives one
digital display up to 1920x1200 and another at 1600x1200
simultaneously
400 MHz DACstwo analog
displays up to 1920x1200 @ 85 Hz each
OpenGL stereo support for
resolutions up to 3840x2400 (Not supported by Dell)
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